42—Create story with layout

Layout is a powerful tool to create intrigue and guide the eye over time. There aren’t hard-and-fast rules here; every composition is an experiment. Here are examples of some pretty successful ones: This poster by Josef Müller-Brockmann (the best poster …

Tip #36: Gestalt—Common fate

We perceive things that move together as being in a group with meaningful connections. In the video below, at first you see one group of circles, but shortly afterwards, your brain separates this group into two different groups, and it …

Tip #19: Give your corners appropriate radii

Rounded corners are all the craze right now, and understandably so—finally, screens have resolutions high enough that curves don’t look terrible. But how rounded should your corners be? Well, the larger the radius, the more game-like the item will look. …

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Design a Dope Resume

Alright, you have a resume, and chances are it looks pretty bad. That’s okay—I don’t blame you—it’s likely you used a template you found online. And who could blame you? You’re not a designer… Well, that’s going out the window …

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As little design as possible

The goodness of a design is inversely related to the number of elements present. In other words, the more stuff there is, the worse the design. This isn’t a hard-and-fast rule; sometimes extra things add a bit of needed intrigue …